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324 risultati trovati con una ricerca vuota
- I want to use the texture pack for Zelda Ocarina of time on my Mac. Where exactly do i have to copy the files in order to work?In Texture PacksApril 9, 2021seems to work thank you Henriko!10
- ZTP4K stretched UIIn Texture PacksMarch 13, 2021To clarify, they are 4:3 aspect ratio graphics, but they are stretched overtop the rendered graphics which are displaying correctly at 16:910
- Luigi's Mansion 3DS 4k Textures?In Texture PacksFebruary 12, 2021I don't have any plans on remaking the 3DS version's textures since the game is generally lower quality and Citra has worse performance / fewer features than Dolphin in emulation.00
- looks nighttime but its daytime (skyward sword 1080)In Texture PacksFebruary 12, 2021Caused by one of the cheat codes. Disable cheats to fix it (caused by incompatibility with the depth of field removal code and your version of the game. Only revision 0 of the game works with the code, and without it the background gets blurred)10
- Weird control issue only on 60fps version of OoTIn Texture PacksMarch 8, 2024Ever any fix for this? I'm having the same issue0
- I want to use the texture pack for Zelda Ocarina of time on my Mac. Where exactly do i have to copy the files in order to work?In Texture PacksFebruary 28, 2021Same. Hi @Henriko Magnifico – I signed up for the Patreon thinking it'd just be as your instructions say – copy files. But it doesn't appear to have any way to run once the files are copied. There is nothing for the Citra to run. Citra expects a file to run, but there are none in any of your directories. We can't use the .exe. Please help.10
- I want to use the texture pack for Zelda Ocarina of time on my Mac. Where exactly do i have to copy the files in order to work?In Texture PacksApril 9, 2021Hello, I followed these steps for running on Citra Canary 1956. I am on Mac and disabled hardware shader otherwise Citra won't load any files. This is what my game looks like when I did load it. I am noting that I'm on M1 chip Mac.0
- ZTP4K stretched UIIn Texture PacksMarch 26, 2021Hi Ben! Sorry for the slow response, I had notifications disabled and didn’t see this post until now. I hope you got the issue resolved earlier! Either way, this issue is caused by the Widescreen cheat code used in the Post Processing edition, which was replaced in a previous version due to it causing random hitching / lag spikes. The old code is still there and can be enabled, and that will make all the UI displays properly and not stretched on 16:9 displays. However, this might cause these random lag spikes and make the experience annoying. This issue only seems to affect the Post Processing edition, which is odd considering both versions use the same codes. Either way, I’m working on a permanent fix for the issue but for now these are the alternatives. I hope you understand!10
- ZTP4K issueIn Texture PacksFebruary 12, 2021You need to use the "Post-Processing Edition" version of the texture pack to get post processing effects!00
- Luigi's mansion HD doesnt workIn Texture PacksFebruary 12, 2021Make sure that Windows Defender is not blocking any files! If that doesn't work, try re-extracing the files from the texture pack .zip again.10
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